Gmsv+ lua 常量一览(补充)lua.cgdev.me暂时未列出的常量


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    lua.cgdev.me 暂时没有列出来的常量,在此查看!!

    常量名常量值常量作用函数 常量介绍

    %按钮_无%/NLG.ShowWindowTalked()

    %按钮_确定%/NLG.ShowWindowTalked()

    %按钮_关闭%/NLG.ShowWindowTalked()

    %按钮_是%/NLG.ShowWindowTalked()

    %按钮_否%/NLG.ShowWindowTalked()

    %按钮_是否%/NLG.ShowWindowTalked()

    %按钮_下取消%/NLG.ShowWindowTalked()

    %按钮_上取消%/NLG.ShowWindowTalked()

    %按钮_上下取消%/NLG.ShowWindowTalked()

    %按钮_上一页%/NLG.ShowWindowTalked()

    %道具_鉴前名%/Item.SetData()
    Item.GetData()道具鉴定前的名字

    %道具_名字%/Item.SetData()
    Item.GetData()道具的名字

    %道具_自用参数%/Item.SetData()
    Item.GetData()可以自定义的参数

    %道具_序%/Item.GetData()道具的序号

    %道具_图%/Item.SetData()
    Item.GetData()道具图档ID

    %道具_价格%/Item.SetData()
    Item.GetData()道具的价格

    %道具_类型%/Item.SetData()
    Item.GetData()道具类型

    %道具_双手%/Item.SetData()
    Item.GetData()

    %道具_双击%/Item.SetData()
    Item.GetData()道具可否双击

    %道具_战斗可用%/Item.SetData()
    Item.GetData()

    %道具_堆叠数%/Item.SetData()
    Item.GetData()

    %道具_最大堆叠数%/Item.SetData()
    Item.GetData()

    %道具_等级%/Item.SetData()
    Item.GetData()

    %道具_最大耐久%/Item.SetData()
    Item.GetData()

    %道具_攻击%/Item.SetData()
    Item.GetData()

    %道具_防御%/Item.SetData()
    Item.GetData()

    %道具_敏捷%/Item.SetData()
    Item.GetData()

    %道具_精神%/Item.SetData()
    Item.GetData()

    %道具_回复%/Item.SetData()
    Item.GetData()

    %道具_必杀%/Item.SetData()
    Item.GetData()

    %道具_反击%/Item.SetData()
    Item.GetData()

    %道具_命中%/Item.SetData()
    Item.GetData()

    %道具_闪躲%/Item.SetData()
    Item.GetData()

    %道具_HP%/Item.SetData()
    Item.GetData()

    %道具_MP%/Item.SetData()
    Item.GetData()

    %道具_属性一%/Item.SetData()
    Item.GetData()

    %道具_属性二%/Item.SetData()
    Item.GetData()

    %道具_属性一值%/Item.SetData()
    Item.GetData()

    %道具_属性二值%/Item.SetData()
    Item.GetData()

    %道具_耐力%/Item.SetData()
    Item.GetData()

    %道具_灵巧%/Item.SetData()
    Item.GetData()

    %道具_智力%/Item.SetData()
    Item.GetData()

    %道具_毒抗%/Item.SetData()
    Item.GetData()

    %道具_睡抗%/Item.SetData()
    Item.GetData()

    %道具_石抗%/Item.SetData()
    Item.GetData()

    %道具_醉抗%/Item.SetData()
    Item.GetData()

    %道具_乱抗%/Item.SetData()
    Item.GetData()

    %道具_忘抗%/Item.SetData()
    Item.GetData()

    %道具_登出消失%/Item.SetData()
    Item.GetData()

    %道具_丢地消失%/Item.SetData()
    Item.GetData()

    %道具_Obj索引%/Item.SetData()
    Item.GetData()

    %道具_已装备%/Item.SetData()
    Item.GetData()

    %窗口_信息框%/NLG.ShowWindowTalked()

    %窗口_输入框%/NLG.ShowWindowTalked()

    %窗口_选择框%/NLG.ShowWindowTalked()

    %窗口_买卖框%/NLG.ShowWindowTalked()

    %窗口_商店买%/NLG.ShowWindowTalked()

    %窗口_商店卖%/NLG.ShowWindowTalked()

    %窗口_巨信息框%/NLG.ShowWindowTalked()

    %窗口_巨输入框%/NLG.ShowWindowTalked()

    %NPC_银行%/NLG.Talked()
    NLG.WindowTalked()调用银行框

    %NPC_护士%/NLG.Talked()
    NLG.WindowTalked()调用护士框

    %战斗_普通%/Battle.SetType()普通战斗模式,会受伤

    %战斗_PVP%/Battle.SetType()PVP战斗模式,不会受伤

    %战奖_普通%/Battle.SetGainMode()战斗结束奖励经验

    %战奖_PVP%/Battle.SetGainMode()战斗结束奖励DP

    %宠档_体成%/Pet.SetArtRank()
    Pet.GetArtRank()
    Pet.FullArtRank()宠物体力档数,下同

    %宠档_体成%/Pet.SetArtRank()
    Pet.GetArtRank()
    Pet.FullArtRank()

    %宠档_体成%/Pet.SetArtRank()
    Pet.GetArtRank()
    Pet.FullArtRank()

    %宠档_体成%/Pet.SetArtRank()
    Pet.GetArtRank()
    Pet.FullArtRank()

    %宠档_魔成%/Pet.SetArtRank()
    Pet.GetArtRank()
    Pet.FullArtRank()

    %颜色_白色%/NLG.TalkToCli()

    %颜色_青色%/NLG.TalkToCli()

    %颜色_紫色%/NLG.TalkToCli()

    %颜色_蓝色%/NLG.TalkToCli()

    %颜色_黄色%/NLG.TalkToCli()

    %颜色_绿色%/NLG.TalkToCli()

    %颜色_红色%/NLG.TalkToCli()

    %颜色_灰色%/NLG.TalkToCli()

    %颜色_灰蓝色%/NLG.TalkToCli()

    %颜色_灰绿色%/NLG.TalkToCli()

    %字体_大%/NLG.TalkToCli()

    %字体_中%/NLG.TalkToCli()

    %字体_小%/NLG.TalkToCli()



  • 看不懂什么意思



  • :'(:'(什么意思啊



  • :Q:Q:Q:Q:Q:Q:Q:Q:Q:Q:Q



  • 收藏了~~~~~很棒的參考資料



  • 已收藏 谢谢楼主


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